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using System;
using UnityEngine;
using UniGLTF.Extensions.VRMC_vrm;
namespace UniVRM10
{
[Serializable]
public class VRM10ObjectLookAt
{
public enum LookAtTargetTypes
{
/// <summary>
/// Vrm10Instance に設定した Transform を見ます.
/// </summary>
SpecifiedTransform = 0,
/// <summary>
/// Vrm10RuntimeLookAt に設定した Yaw/Pitch 値に従います.
/// </summary>
YawPitchValue = 1,
[Obsolete] CalcYawPitchToGaze = 0,
[Obsolete] SetYawPitch = 1,
}
[SerializeField]
public Vector3 OffsetFromHead = new Vector3(0, 0.06f, 0);
[SerializeField]
public LookAtType LookAtType;
[SerializeField]
public CurveMapper HorizontalOuter = new CurveMapper(90.0f, 10.0f);
[SerializeField]
public CurveMapper HorizontalInner = new CurveMapper(90.0f, 10.0f);
[SerializeField]
public CurveMapper VerticalDown = new CurveMapper(90.0f, 10.0f);
[SerializeField]
public CurveMapper VerticalUp = new CurveMapper(90.0f, 10.0f);
}
}