using System; using UnityEngine; using UniGLTF.Extensions.VRMC_vrm; namespace UniVRM10 { [Serializable] public class VRM10ObjectLookAt { public enum LookAtTargetTypes { /// /// Vrm10Instance に設定した Transform を見ます. /// SpecifiedTransform = 0, /// /// Vrm10RuntimeLookAt に設定した Yaw/Pitch 値に従います. /// YawPitchValue = 1, [Obsolete] CalcYawPitchToGaze = 0, [Obsolete] SetYawPitch = 1, } [SerializeField] public Vector3 OffsetFromHead = new Vector3(0, 0.06f, 0); [SerializeField] public LookAtType LookAtType; [SerializeField] public CurveMapper HorizontalOuter = new CurveMapper(90.0f, 10.0f); [SerializeField] public CurveMapper HorizontalInner = new CurveMapper(90.0f, 10.0f); [SerializeField] public CurveMapper VerticalDown = new CurveMapper(90.0f, 10.0f); [SerializeField] public CurveMapper VerticalUp = new CurveMapper(90.0f, 10.0f); } }