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168 行
4.5 KiB
168 行
4.5 KiB
using System.Collections.Generic;
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namespace Unity.Netcode
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{
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internal class NullNetworkMetrics : INetworkMetrics
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{
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public void SetConnectionId(ulong connectionId)
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{
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}
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public void TrackTransportBytesSent(long bytesCount)
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{
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}
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public void TrackTransportBytesReceived(long bytesCount)
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{
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}
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public void TrackNetworkMessageSent(ulong receivedClientId, string messageType, long bytesCount)
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{
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}
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public void TrackNetworkMessageReceived(ulong senderClientId, string messageType, long bytesCount)
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{
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}
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public void TrackNamedMessageSent(ulong receiverClientId, string messageName, long bytesCount)
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{
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}
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public void TrackNamedMessageSent(IReadOnlyCollection<ulong> receiverClientIds, string messageName, long bytesCount)
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{
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}
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public void TrackNamedMessageReceived(ulong senderClientId, string messageName, long bytesCount)
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{
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}
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public void TrackUnnamedMessageSent(ulong receiverClientId, long bytesCount)
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{
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}
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public void TrackUnnamedMessageSent(IReadOnlyCollection<ulong> receiverClientIds, long bytesCount)
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{
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}
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public void TrackUnnamedMessageReceived(ulong senderClientId, long bytesCount)
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{
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}
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public void TrackNetworkVariableDeltaSent(
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ulong receiverClientId,
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NetworkObject networkObject,
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string variableName,
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string networkBehaviourName,
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long bytesCount)
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{
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}
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public void TrackNetworkVariableDeltaReceived(
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ulong senderClientId,
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NetworkObject networkObject,
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string variableName,
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string networkBehaviourName,
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long bytesCount)
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{
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}
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public void TrackOwnershipChangeSent(ulong receiverClientId, NetworkObject networkObject, long bytesCount)
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{
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}
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public void TrackOwnershipChangeReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount)
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{
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}
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public void TrackObjectSpawnSent(ulong receiverClientId, NetworkObject networkObject, long bytesCount)
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{
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}
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public void TrackObjectSpawnReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount)
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{
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}
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public void TrackObjectDestroySent(ulong senderClientId, NetworkObject networkObject, long bytesCount)
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{
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}
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public void TrackObjectDestroyReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount)
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{
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}
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public void TrackRpcSent(
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ulong receiverClientId,
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NetworkObject networkObject,
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string rpcName,
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string networkBehaviourName,
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long bytesCount)
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{
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}
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public void TrackRpcSent(
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ulong[] receiverClientIds,
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NetworkObject networkObject,
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string rpcName,
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string networkBehaviourName,
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long bytesCount)
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{
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}
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public void TrackRpcReceived(
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ulong senderClientId,
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NetworkObject networkObject,
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string rpcName,
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string networkBehaviourName,
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long bytesCount)
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{
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}
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public void TrackServerLogSent(ulong receiverClientId, uint logType, long bytesCount)
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{
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}
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public void TrackServerLogReceived(ulong senderClientId, uint logType, long bytesCount)
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{
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}
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public void TrackSceneEventSent(IReadOnlyList<ulong> receiverClientIds, uint sceneEventType, string sceneName, long bytesCount)
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{
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}
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public void TrackSceneEventSent(ulong receiverClientId, uint sceneEventType, string sceneName, long bytesCount)
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{
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}
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public void TrackSceneEventReceived(ulong senderClientId, uint sceneEventType, string sceneName, long bytesCount)
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{
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}
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public void TrackPacketSent(uint packetCount)
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{
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}
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public void TrackPacketReceived(uint packetCount)
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{
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}
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public void UpdateRttToServer(int rtt)
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{
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}
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public void UpdateNetworkObjectsCount(int count)
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{
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}
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public void UpdateConnectionsCount(int count)
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{
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}
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public void UpdatePacketLoss(float packetLoss)
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{
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}
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public void DispatchFrame()
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{
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}
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}
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}
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