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168 行
4.5 KiB

using System.Collections.Generic;
namespace Unity.Netcode
{
internal class NullNetworkMetrics : INetworkMetrics
{
public void SetConnectionId(ulong connectionId)
{
}
public void TrackTransportBytesSent(long bytesCount)
{
}
public void TrackTransportBytesReceived(long bytesCount)
{
}
public void TrackNetworkMessageSent(ulong receivedClientId, string messageType, long bytesCount)
{
}
public void TrackNetworkMessageReceived(ulong senderClientId, string messageType, long bytesCount)
{
}
public void TrackNamedMessageSent(ulong receiverClientId, string messageName, long bytesCount)
{
}
public void TrackNamedMessageSent(IReadOnlyCollection<ulong> receiverClientIds, string messageName, long bytesCount)
{
}
public void TrackNamedMessageReceived(ulong senderClientId, string messageName, long bytesCount)
{
}
public void TrackUnnamedMessageSent(ulong receiverClientId, long bytesCount)
{
}
public void TrackUnnamedMessageSent(IReadOnlyCollection<ulong> receiverClientIds, long bytesCount)
{
}
public void TrackUnnamedMessageReceived(ulong senderClientId, long bytesCount)
{
}
public void TrackNetworkVariableDeltaSent(
ulong receiverClientId,
NetworkObject networkObject,
string variableName,
string networkBehaviourName,
long bytesCount)
{
}
public void TrackNetworkVariableDeltaReceived(
ulong senderClientId,
NetworkObject networkObject,
string variableName,
string networkBehaviourName,
long bytesCount)
{
}
public void TrackOwnershipChangeSent(ulong receiverClientId, NetworkObject networkObject, long bytesCount)
{
}
public void TrackOwnershipChangeReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount)
{
}
public void TrackObjectSpawnSent(ulong receiverClientId, NetworkObject networkObject, long bytesCount)
{
}
public void TrackObjectSpawnReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount)
{
}
public void TrackObjectDestroySent(ulong senderClientId, NetworkObject networkObject, long bytesCount)
{
}
public void TrackObjectDestroyReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount)
{
}
public void TrackRpcSent(
ulong receiverClientId,
NetworkObject networkObject,
string rpcName,
string networkBehaviourName,
long bytesCount)
{
}
public void TrackRpcSent(
ulong[] receiverClientIds,
NetworkObject networkObject,
string rpcName,
string networkBehaviourName,
long bytesCount)
{
}
public void TrackRpcReceived(
ulong senderClientId,
NetworkObject networkObject,
string rpcName,
string networkBehaviourName,
long bytesCount)
{
}
public void TrackServerLogSent(ulong receiverClientId, uint logType, long bytesCount)
{
}
public void TrackServerLogReceived(ulong senderClientId, uint logType, long bytesCount)
{
}
public void TrackSceneEventSent(IReadOnlyList<ulong> receiverClientIds, uint sceneEventType, string sceneName, long bytesCount)
{
}
public void TrackSceneEventSent(ulong receiverClientId, uint sceneEventType, string sceneName, long bytesCount)
{
}
public void TrackSceneEventReceived(ulong senderClientId, uint sceneEventType, string sceneName, long bytesCount)
{
}
public void TrackPacketSent(uint packetCount)
{
}
public void TrackPacketReceived(uint packetCount)
{
}
public void UpdateRttToServer(int rtt)
{
}
public void UpdateNetworkObjectsCount(int count)
{
}
public void UpdateConnectionsCount(int count)
{
}
public void UpdatePacketLoss(float packetLoss)
{
}
public void DispatchFrame()
{
}
}
}