using System.Collections.Generic; namespace Unity.Netcode { internal class NullNetworkMetrics : INetworkMetrics { public void SetConnectionId(ulong connectionId) { } public void TrackTransportBytesSent(long bytesCount) { } public void TrackTransportBytesReceived(long bytesCount) { } public void TrackNetworkMessageSent(ulong receivedClientId, string messageType, long bytesCount) { } public void TrackNetworkMessageReceived(ulong senderClientId, string messageType, long bytesCount) { } public void TrackNamedMessageSent(ulong receiverClientId, string messageName, long bytesCount) { } public void TrackNamedMessageSent(IReadOnlyCollection receiverClientIds, string messageName, long bytesCount) { } public void TrackNamedMessageReceived(ulong senderClientId, string messageName, long bytesCount) { } public void TrackUnnamedMessageSent(ulong receiverClientId, long bytesCount) { } public void TrackUnnamedMessageSent(IReadOnlyCollection receiverClientIds, long bytesCount) { } public void TrackUnnamedMessageReceived(ulong senderClientId, long bytesCount) { } public void TrackNetworkVariableDeltaSent( ulong receiverClientId, NetworkObject networkObject, string variableName, string networkBehaviourName, long bytesCount) { } public void TrackNetworkVariableDeltaReceived( ulong senderClientId, NetworkObject networkObject, string variableName, string networkBehaviourName, long bytesCount) { } public void TrackOwnershipChangeSent(ulong receiverClientId, NetworkObject networkObject, long bytesCount) { } public void TrackOwnershipChangeReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount) { } public void TrackObjectSpawnSent(ulong receiverClientId, NetworkObject networkObject, long bytesCount) { } public void TrackObjectSpawnReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount) { } public void TrackObjectDestroySent(ulong senderClientId, NetworkObject networkObject, long bytesCount) { } public void TrackObjectDestroyReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount) { } public void TrackRpcSent( ulong receiverClientId, NetworkObject networkObject, string rpcName, string networkBehaviourName, long bytesCount) { } public void TrackRpcSent( ulong[] receiverClientIds, NetworkObject networkObject, string rpcName, string networkBehaviourName, long bytesCount) { } public void TrackRpcReceived( ulong senderClientId, NetworkObject networkObject, string rpcName, string networkBehaviourName, long bytesCount) { } public void TrackServerLogSent(ulong receiverClientId, uint logType, long bytesCount) { } public void TrackServerLogReceived(ulong senderClientId, uint logType, long bytesCount) { } public void TrackSceneEventSent(IReadOnlyList receiverClientIds, uint sceneEventType, string sceneName, long bytesCount) { } public void TrackSceneEventSent(ulong receiverClientId, uint sceneEventType, string sceneName, long bytesCount) { } public void TrackSceneEventReceived(ulong senderClientId, uint sceneEventType, string sceneName, long bytesCount) { } public void TrackPacketSent(uint packetCount) { } public void TrackPacketReceived(uint packetCount) { } public void UpdateRttToServer(int rtt) { } public void UpdateNetworkObjectsCount(int count) { } public void UpdateConnectionsCount(int count) { } public void UpdatePacketLoss(float packetLoss) { } public void DispatchFrame() { } } }