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20 行
515 B
20 行
515 B
using System;
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using UnityEngine;
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namespace UniVRM10.FastSpringBones.Blittables
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{
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/// <summary>
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/// SpringBoneの各関節に紐付いた計算情報を表すデータ型
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/// </summary>
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[Serializable]
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public struct BlittableLogic
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{
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public int parentTransformIndex;
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public int headTransformIndex;
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public float length;
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public Vector3 currentTail;
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public Vector3 prevTail;
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public Quaternion localRotation;
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public Vector3 boneAxis;
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}
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}
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