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using System;
using UnityEngine;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// SpringBoneの各関節に紐付いた計算情報を表すデータ型
/// </summary>
[Serializable]
public struct BlittableLogic
{
public int parentTransformIndex;
public int headTransformIndex;
public float length;
public Vector3 currentTail;
public Vector3 prevTail;
public Quaternion localRotation;
public Vector3 boneAxis;
}
}