using System; using UnityEngine; namespace UniVRM10.FastSpringBones.Blittables { /// /// SpringBoneの各関節に紐付いた計算情報を表すデータ型 /// [Serializable] public struct BlittableLogic { public int parentTransformIndex; public int headTransformIndex; public float length; public Vector3 currentTail; public Vector3 prevTail; public Quaternion localRotation; public Vector3 boneAxis; } }