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33 行
1.5 KiB
33 行
1.5 KiB
using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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namespace MetaCity.BundleKit.Editor
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{
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public static class Constants
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{
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public static readonly List<string> UserSceneFolderList = new List<string>
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{
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"Assets/Game"
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};
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public static string TokenConfigPath => Path.Combine(Application.dataPath, "MetaCityCache");
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public static string ExportedAssetFolder => Path.Combine(Application.dataPath, "Exports");
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public static string ImportedAssetFolder => Path.Combine(Application.dataPath, "Imports");
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public static string BundleFolderPath => Path.Combine(Directory.GetParent(Application.dataPath).FullName, "ExportBundles/Asset");
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public static string AvatarBundleFolderPath => Path.Combine(Application.streamingAssetsPath, "LocalBundles/Avator");
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public static string BundleLocalCatalogPath => Path.Combine(BundleFolderPath, "localCatalog.json");
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public static string AvatarBundleLocalCatalogPath => Path.Combine(AvatarBundleFolderPath, "localCatalog.json");
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public static string BuildConfigPath => Path.Combine(Application.dataPath, "..", "Library", "buildMainConfig.conf");
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public static string SpawnPositionConfigPath => Path.Combine("Assets", "spawnPosition.asset");
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public static string SpawnPositionJsonPath => Path.Combine(Application.dataPath, "spawnPositionConfig.json");
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public static string PortalConfigPath => Path.Combine("Assets", "portals.asset");
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}
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}
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