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using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace MetaCity.BundleKit.Editor
{
public static class Constants
{
public static readonly List<string> UserSceneFolderList = new List<string>
{
"Assets/Game"
};
public static string TokenConfigPath => Path.Combine(Application.dataPath, "MetaCityCache");
public static string ExportedAssetFolder => Path.Combine(Application.dataPath, "Exports");
public static string ImportedAssetFolder => Path.Combine(Application.dataPath, "Imports");
public static string BundleFolderPath => Path.Combine(Directory.GetParent(Application.dataPath).FullName, "ExportBundles/Asset");
public static string AvatarBundleFolderPath => Path.Combine(Application.streamingAssetsPath, "LocalBundles/Avator");
public static string BundleLocalCatalogPath => Path.Combine(BundleFolderPath, "localCatalog.json");
public static string AvatarBundleLocalCatalogPath => Path.Combine(AvatarBundleFolderPath, "localCatalog.json");
public static string BuildConfigPath => Path.Combine(Application.dataPath, "..", "Library", "buildMainConfig.conf");
public static string SpawnPositionConfigPath => Path.Combine("Assets", "spawnPosition.asset");
public static string SpawnPositionJsonPath => Path.Combine(Application.dataPath, "spawnPositionConfig.json");
public static string PortalConfigPath => Path.Combine("Assets", "portals.asset");
}
}