Megacity demo game for UOS
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// Copyright 2019 Google LLC
// All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Modified from https://github.com/googleforgames/agones unity sdk
using System;
using System.Collections.Generic;
using System.Text;
namespace Unity.Cn.Multiverse.Model
{
/// <summary>
/// SpecHealth
/// </summary>
public class SpecHealth : IEquatable<SpecHealth>
{
/// <summary>
/// Initializes a new instance of the <see cref="SpecHealth" /> class.
/// </summary>
public SpecHealth(IReadOnlyDictionary<string, object> data)
{
this.Disabled = data.TryGetValue("disabled", out var disabled) && (bool)disabled;
if (!this.Disabled)
{
this.PeriodSeconds = (Int64)data["period_seconds"];
this.FailureThreshold = (Int64)data["failure_threshold"];
this.InitialDelaySeconds = (Int64)data["initial_delay_seconds"];
}
}
public bool Disabled { get; }
public Int64 PeriodSeconds { get; }
public Int64 FailureThreshold { get; }
public Int64 InitialDelaySeconds { get; }
/// <summary>
/// Returns the string presentation of the object
/// </summary>
/// <returns>String presentation of the object</returns>
public override string ToString()
{
var sb = new StringBuilder();
sb.Append("class SpecHealth {\n");
sb.Append(" Disabled: ").Append(Disabled).Append("\n");
sb.Append(" PeriodSeconds: ").Append(PeriodSeconds).Append("\n");
sb.Append(" FailureThreshold: ").Append(FailureThreshold).Append("\n");
sb.Append(" InitialDelaySeconds: ").Append(InitialDelaySeconds).Append("\n");
sb.Append("}\n");
return sb.ToString();
}
/// <summary>
/// Returns true if objects are equal
/// </summary>
/// <param name="input">Object to be compared</param>
/// <returns>Boolean</returns>
public override bool Equals(object input)
{
return this.Equals(input as SpecHealth);
}
/// <summary>
/// Returns true if SpecHealth instances are equal
/// </summary>
/// <param name="input">Instance of SpecHealth to be compared</param>
/// <returns>Boolean</returns>
public bool Equals(SpecHealth input)
{
if (input == null)
return false;
return
(
this.Disabled == input.Disabled ||
(this.Disabled.Equals(input.Disabled))
) &&
(
this.PeriodSeconds == input.PeriodSeconds ||
(this.PeriodSeconds.Equals(input.PeriodSeconds))
) &&
(
this.FailureThreshold == input.FailureThreshold ||
(this.FailureThreshold.Equals(input.FailureThreshold))
) &&
(
this.InitialDelaySeconds == input.InitialDelaySeconds ||
(this.InitialDelaySeconds.Equals(input.InitialDelaySeconds))
);
}
/// <summary>
/// Gets the hash code
/// </summary>
/// <returns>Hash code</returns>
public override int GetHashCode()
{
unchecked // Overflow is fine, just wrap
{
int hashCode = 41;
hashCode = hashCode * 59 + this.Disabled.GetHashCode();
hashCode = hashCode * 59 + this.PeriodSeconds.GetHashCode();
hashCode = hashCode * 59 + this.FailureThreshold.GetHashCode();
hashCode = hashCode * 59 + this.InitialDelaySeconds.GetHashCode();
return hashCode;
}
}
}
}