// Copyright 2019 Google LLC // All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Modified from https://github.com/googleforgames/agones unity sdk using System; using System.Collections.Generic; using System.Text; namespace Unity.Cn.Multiverse.Model { /// /// SpecHealth /// public class SpecHealth : IEquatable { /// /// Initializes a new instance of the class. /// public SpecHealth(IReadOnlyDictionary data) { this.Disabled = data.TryGetValue("disabled", out var disabled) && (bool)disabled; if (!this.Disabled) { this.PeriodSeconds = (Int64)data["period_seconds"]; this.FailureThreshold = (Int64)data["failure_threshold"]; this.InitialDelaySeconds = (Int64)data["initial_delay_seconds"]; } } public bool Disabled { get; } public Int64 PeriodSeconds { get; } public Int64 FailureThreshold { get; } public Int64 InitialDelaySeconds { get; } /// /// Returns the string presentation of the object /// /// String presentation of the object public override string ToString() { var sb = new StringBuilder(); sb.Append("class SpecHealth {\n"); sb.Append(" Disabled: ").Append(Disabled).Append("\n"); sb.Append(" PeriodSeconds: ").Append(PeriodSeconds).Append("\n"); sb.Append(" FailureThreshold: ").Append(FailureThreshold).Append("\n"); sb.Append(" InitialDelaySeconds: ").Append(InitialDelaySeconds).Append("\n"); sb.Append("}\n"); return sb.ToString(); } /// /// Returns true if objects are equal /// /// Object to be compared /// Boolean public override bool Equals(object input) { return this.Equals(input as SpecHealth); } /// /// Returns true if SpecHealth instances are equal /// /// Instance of SpecHealth to be compared /// Boolean public bool Equals(SpecHealth input) { if (input == null) return false; return ( this.Disabled == input.Disabled || (this.Disabled.Equals(input.Disabled)) ) && ( this.PeriodSeconds == input.PeriodSeconds || (this.PeriodSeconds.Equals(input.PeriodSeconds)) ) && ( this.FailureThreshold == input.FailureThreshold || (this.FailureThreshold.Equals(input.FailureThreshold)) ) && ( this.InitialDelaySeconds == input.InitialDelaySeconds || (this.InitialDelaySeconds.Equals(input.InitialDelaySeconds)) ); } /// /// Gets the hash code /// /// Hash code public override int GetHashCode() { unchecked // Overflow is fine, just wrap { int hashCode = 41; hashCode = hashCode * 59 + this.Disabled.GetHashCode(); hashCode = hashCode * 59 + this.PeriodSeconds.GetHashCode(); hashCode = hashCode * 59 + this.FailureThreshold.GetHashCode(); hashCode = hashCode * 59 + this.InitialDelaySeconds.GetHashCode(); return hashCode; } } } }