Megacity demo game for UOS
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using Unity.Entities;
using Unity.NetCode;
namespace Unity.MegaCity.Gameplay
{
/// <summary>
/// Vehicle roll settings and state
/// </summary>
public struct VehicleRoll : IComponentData
{
[GhostField(Quantization = 1000)] public float BankAmount;
[GhostField(Quantization = 1000)] public float ManualRollValue;
[GhostField(Quantization = 1000)] public float ManualRollSpeed;
}
}