using Unity.Entities; using Unity.NetCode; namespace Unity.MegaCity.Gameplay { /// /// Vehicle roll settings and state /// public struct VehicleRoll : IComponentData { [GhostField(Quantization = 1000)] public float BankAmount; [GhostField(Quantization = 1000)] public float ManualRollValue; [GhostField(Quantization = 1000)] public float ManualRollSpeed; } }