Megacity demo game for UOS
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using Unity.Entities;
using Unity.Mathematics;
using Unity.NetCode;
using Unity.NetCode.Extensions;
namespace Unity.MegaCity.Gameplay
{
/// <summary>
/// Player score Aspect
/// </summary>
public readonly partial struct PlayerScoreAspect : IAspect
{
public readonly Entity Self;
readonly RefRW<PlayerScore> m_Value;
readonly RefRO<PlayerName> m_Name;
readonly RefRO<GhostOwner> m_GhostOwnerComponent;
public int Kills => m_Value.ValueRW.Kills;
public string Name => m_Name.ValueRO.Name.Value;
public int Value => (int)math.trunc(m_Value.ValueRO.Value / 10f);
public int NetworkId => m_GhostOwnerComponent.ValueRO.NetworkId;
public string Killed => m_Value.ValueRO.KilledPlayer.Value;
public bool IsOwnerPlayer => m_Value.ValueRO.IsLocalPlayer;
public void SetIsLocalPlayer(ref Entity localPlayerRefEntity)
{
m_Value.ValueRW.IsLocalPlayer = Self.Equals(localPlayerRefEntity);
}
}
}