using Unity.Entities;
using Unity.Mathematics;
using Unity.NetCode;
using Unity.NetCode.Extensions;
namespace Unity.MegaCity.Gameplay
{
///
/// Player score Aspect
///
public readonly partial struct PlayerScoreAspect : IAspect
{
public readonly Entity Self;
readonly RefRW m_Value;
readonly RefRO m_Name;
readonly RefRO m_GhostOwnerComponent;
public int Kills => m_Value.ValueRW.Kills;
public string Name => m_Name.ValueRO.Name.Value;
public int Value => (int)math.trunc(m_Value.ValueRO.Value / 10f);
public int NetworkId => m_GhostOwnerComponent.ValueRO.NetworkId;
public string Killed => m_Value.ValueRO.KilledPlayer.Value;
public bool IsOwnerPlayer => m_Value.ValueRO.IsLocalPlayer;
public void SetIsLocalPlayer(ref Entity localPlayerRefEntity)
{
m_Value.ValueRW.IsLocalPlayer = Self.Equals(localPlayerRefEntity);
}
}
}