Megacity demo game for UOS
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using Unity.Collections;
using Unity.Entities;
namespace Unity.NetCode.Extensions
{
/// <summary>
/// Stores the player's name
/// </summary>
public struct PlayerName : IComponentData
{
[GhostField] public FixedString64Bytes Name;
}
/// <summary>
/// Stores bot's name
/// </summary>
public struct BotNameElement : IBufferElementData
{
public FixedString64Bytes Name;
}
public struct MultiversePlayerID : IComponentData
{
[GhostField] public FixedString64Bytes PlayerId;
}
/// <summary>
/// Create an element to link the name and ID of the player online.
/// </summary>
public struct PlayerConnectedElement : IBufferElementData
{
public FixedString64Bytes Name;
public FixedString64Bytes PlayerId;
public Entity Value;
}
}