using Unity.Collections; using Unity.Entities; namespace Unity.NetCode.Extensions { /// /// Stores the player's name /// public struct PlayerName : IComponentData { [GhostField] public FixedString64Bytes Name; } /// /// Stores bot's name /// public struct BotNameElement : IBufferElementData { public FixedString64Bytes Name; } public struct MultiversePlayerID : IComponentData { [GhostField] public FixedString64Bytes PlayerId; } /// /// Create an element to link the name and ID of the player online. /// public struct PlayerConnectedElement : IBufferElementData { public FixedString64Bytes Name; public FixedString64Bytes PlayerId; public Entity Value; } }