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20 行
582 B
20 行
582 B
using System.Collections.Generic;
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using UnityEngine;
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using UnityObject = UnityEngine.Object;
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namespace Unity.MegaCity.Utils
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{
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/// <summary>
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/// Creates a collection of UnityObject such as Textures in this case.
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/// </summary>
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public class ResourcePreloader : MonoBehaviour
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{
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[SerializeField] List<UnityObject> m_Resources = new List<UnityObject>();
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public void SetResources(IReadOnlyCollection<UnityObject> resources)
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{
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m_Resources.Clear();
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m_Resources.AddRange(resources);
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}
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}
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}
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