using System.Collections.Generic;
using UnityEngine;
using UnityObject = UnityEngine.Object;
namespace Unity.MegaCity.Utils
{
///
/// Creates a collection of UnityObject such as Textures in this case.
///
public class ResourcePreloader : MonoBehaviour
{
[SerializeField] List m_Resources = new List();
public void SetResources(IReadOnlyCollection resources)
{
m_Resources.Clear();
m_Resources.AddRange(resources);
}
}
}