Megacity demo game for UOS
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using Unity.Entities;
using Unity.NetCode;
namespace Unity.MegaCity.Gameplay
{
/// <summary>
/// Vehicle health
/// </summary>
public struct VehicleHealth : IComponentData
{
[GhostField(Quantization = 1000)] public float Value;
[GhostField] public NetworkTick AliveStateChangeTick;
[GhostField] public NetworkTick ReviveStateChangeTick;
}
}