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15 行
408 B
15 行
408 B
using Unity.Entities;
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using Unity.NetCode;
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namespace Unity.MegaCity.Gameplay
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{
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/// <summary>
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/// Vehicle health
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/// </summary>
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public struct VehicleHealth : IComponentData
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{
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[GhostField(Quantization = 1000)] public float Value;
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[GhostField] public NetworkTick AliveStateChangeTick;
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[GhostField] public NetworkTick ReviveStateChangeTick;
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}
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}
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