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14 行
421 B
14 行
421 B
using Unity.Entities;
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using Unity.NetCode;
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namespace Unity.MegaCity.Gameplay
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{
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/// <summary>
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/// Set of components required for player vehicle movement and control
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/// </summary>
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public struct VehicleBraking : IComponentData
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{
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[GhostField(Quantization = 1000)] public float YawBreakRotation;
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[GhostField(Quantization = 1000)] public float PitchPseudoBraking;
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}
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}
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