Megacity demo game for UOS
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using Unity.Entities;
using Unity.NetCode;
namespace Unity.MegaCity.Gameplay
{
/// <summary>
/// Set of components required for player vehicle movement and control
/// </summary>
public struct VehicleBraking : IComponentData
{
[GhostField(Quantization = 1000)] public float YawBreakRotation;
[GhostField(Quantization = 1000)] public float PitchPseudoBraking;
}
}