using Unity.Entities; using Unity.NetCode; namespace Unity.MegaCity.Gameplay { /// /// Set of components required for player vehicle movement and control /// public struct VehicleBraking : IComponentData { [GhostField(Quantization = 1000)] public float YawBreakRotation; [GhostField(Quantization = 1000)] public float PitchPseudoBraking; } }