Megacity demo game for UOS
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499 B

using Unity.Collections;
using Unity.Entities;
using Unity.NetCode;
namespace Unity.MegaCity.Gameplay
{
/// <summary>
/// Player score
/// </summary>
public struct PlayerScore : IComponentData
{
[GhostField(Quantization = 1000)] public float Value;
public bool IsLocalPlayer;
[GhostField] public int Kills;
[GhostField] public FixedString64Bytes KilledPlayer;
[GhostField] public FixedString64Bytes KillerName;
}
}