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18 行
499 B
18 行
499 B
using Unity.Collections;
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using Unity.Entities;
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using Unity.NetCode;
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namespace Unity.MegaCity.Gameplay
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{
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/// <summary>
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/// Player score
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/// </summary>
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public struct PlayerScore : IComponentData
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{
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[GhostField(Quantization = 1000)] public float Value;
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public bool IsLocalPlayer;
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[GhostField] public int Kills;
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[GhostField] public FixedString64Bytes KilledPlayer;
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[GhostField] public FixedString64Bytes KillerName;
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}
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}
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