Megacity demo game for UOS
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using Unity.Entities;
using Unity.MegaCity.CameraManagement;
using UnityEngine;
namespace Unity.MegaCity.Authoring
{
/// <summary>
/// Create tag component for the player camera target
/// </summary>
public class PlayerCameraTargetAuthoring : MonoBehaviour
{
[BakingVersion("julian", 2)]
public class PlayerCameraTargetBaker : Baker<PlayerCameraTargetAuthoring>
{
public override void Bake(PlayerCameraTargetAuthoring authoring)
{
var entity = GetEntity(authoring.gameObject, TransformUsageFlags.Dynamic);
AddComponent<PlayerCameraTarget>(entity);
}
}
}
}