using Unity.Entities; using Unity.MegaCity.CameraManagement; using UnityEngine; namespace Unity.MegaCity.Authoring { /// /// Create tag component for the player camera target /// public class PlayerCameraTargetAuthoring : MonoBehaviour { [BakingVersion("julian", 2)] public class PlayerCameraTargetBaker : Baker { public override void Bake(PlayerCameraTargetAuthoring authoring) { var entity = GetEntity(authoring.gameObject, TransformUsageFlags.Dynamic); AddComponent(entity); } } } }