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Arturo Nereu 77c8cf1f Merge branch 'main' into CCD-Addressables-Workshop 4 年前
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Level_00 -updated dino model (no rig yet) 4 年前
Level_01 Merge branch 'main' into CCD-Addressables-Workshop 4 年前
Level_01_Profiles forest stage completed 4 年前
Level_02 Merge branch 'main' into CCD-Addressables-Workshop 4 年前
Level_02_Profiles -scene castle 4 年前
Level_03 all stages blocking 4 年前
Level_Blocking_Profiles Code cleaned up and commented 4 年前
Level_00.meta level and game camera blocking 4 年前
Level_00.unity Key tag added 4 年前
Level_00.unity.meta Replaced gameplay player prefab with dinosaur model 4 年前
Level_01.meta all stages blocking 4 年前
Level_01.unity forest stage completed 4 年前
Level_01.unity.meta restructured scenes and prefabs for hats and levels 4 年前
Level_01_Profiles.meta forest stage completed 4 年前
Level_02.meta all stages blocking 4 年前
Level_02.unity -scene castle 4 年前
Level_02.unity.meta restructured scenes and prefabs for hats and levels 4 年前
Level_02_Profiles.meta -scene castle 4 年前
Level_03.meta all stages blocking 4 年前
Level_03.unity Purged old asset bundles replaced chest with key 4 年前
Level_03.unity.meta restructured scenes and prefabs for hats and levels 4 年前
Level_Blocking.unity all stages blocking 4 年前
Level_Blocking.unity.meta level and game camera blocking 4 年前
Level_Blocking_Profiles.meta Wip cave scene 4 年前
LoadingScene.unity Code cleaned up and commented 4 年前
LoadingScene.unity.meta Restructured scene management to avoid having a bootstrap gameplay scene 4 年前
MainMenu.unity Purged old asset bundles replaced chest with key 4 年前
MainMenu.unity.meta Restructured scene management to avoid having a bootstrap gameplay scene 4 年前
Store.unity Store UI elements added 4 年前