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Merge branch 'main' into CCD-Addressables-Workshop

/CCD-Addressables-Workshop
Arturo Nereu 4 年前
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77c8cf1f
共有 103 个文件被更改,包括 24688 次插入3021 次删除
  1. 3
      .gitignore
  2. 127
      Assets/Art/Level_Castle.fbx
  3. 182
      Assets/Art/Level_Forest.fbx
  4. 189
      Assets/Scenes/Level_00.unity
  5. 982
      Assets/Scenes/Level_01.unity
  6. 11
      Assets/Scenes/Level_01/LightingData.asset
  7. 319
      Assets/Scenes/Level_01/Lightmap-0_comp_dir.png
  8. 1001
      Assets/Scenes/Level_01/Lightmap-0_comp_light.exr
  9. 226
      Assets/Scenes/Level_01/Lightmap-0_comp_shadowmask.png
  10. 1001
      Assets/Scenes/Level_01/ReflectionProbe-0.exr
  11. 935
      Assets/Scenes/Level_02.unity
  12. 10
      Assets/Scenes/Level_02/LightingData.asset
  13. 999
      Assets/Scenes/Level_02/Lightmap-0_comp_dir.png
  14. 1001
      Assets/Scenes/Level_02/Lightmap-0_comp_light.exr
  15. 1001
      Assets/Scenes/Level_02/ReflectionProbe-0.exr
  16. 2
      Assets/Scripts/GameManager.cs
  17. 3
      Assets/Scripts/GameplayUI.cs
  18. 58
      Assets/Scripts/PlayerController.cs
  19. 1
      Packages/manifest.json
  20. 9
      Packages/packages-lock.json
  21. 2
      ProjectSettings/PackageManagerSettings.asset
  22. 145
      ProjectSettings/ProjectSettings.asset
  23. 64
      Assets/Art/Castle_Column.fbx
  24. 97
      Assets/Art/Castle_Column.fbx.meta
  25. 25
      Assets/Art/Castle_Flag.fbx
  26. 97
      Assets/Art/Castle_Flag.fbx.meta
  27. 37
      Assets/Art/Castle_Wall.fbx
  28. 102
      Assets/Art/Castle_Wall.fbx.meta
  29. 44
      Assets/Art/Forest_Bridge.fbx
  30. 97
      Assets/Art/Forest_Bridge.fbx.meta
  31. 65
      Assets/Art/Forest_Trees.fbx
  32. 97
      Assets/Art/Forest_Trees.fbx.meta
  33. 57
      Assets/Art/Forest_Vegetation.fbx
  34. 97
      Assets/Art/Forest_Vegetation.fbx.meta
  35. 77
      Assets/Art/Materials/Cardboard_Castle.mat
  36. 8
      Assets/Art/Materials/Cardboard_Castle.mat.meta
  37. 77
      Assets/Art/Materials/Cardboard_CaveBlue.mat
  38. 8
      Assets/Art/Materials/Cardboard_CaveBlue.mat.meta
  39. 77
      Assets/Art/Materials/Cardboard_ForestDark.mat
  40. 8
      Assets/Art/Materials/Cardboard_ForestDark.mat.meta
  41. 77
      Assets/Art/Materials/Castle_Column_Castle_Column_AlbedoTransparency.mat
  42. 8
      Assets/Art/Materials/Castle_Column_Castle_Column_AlbedoTransparency.mat.meta
  43. 77
      Assets/Art/Materials/Castle_Flag_Castle_Flag_AlbedoTransparency.mat
  44. 8
      Assets/Art/Materials/Castle_Flag_Castle_Flag_AlbedoTransparency.mat.meta
  45. 77
      Assets/Art/Materials/Castle_Wall_Castle_Wall_AlbedoTransparency.mat
  46. 8
      Assets/Art/Materials/Castle_Wall_Castle_Wall_AlbedoTransparency.mat.meta
  47. 77
      Assets/Art/Materials/Forest_Bridge_Forest_Bridge_AlbedoTransparency.mat
  48. 8
      Assets/Art/Materials/Forest_Bridge_Forest_Bridge_AlbedoTransparency.mat.meta
  49. 77
      Assets/Art/Materials/Forest_Trees_Forest_trees_AlbedoTransparency.mat
  50. 8
      Assets/Art/Materials/Forest_Trees_Forest_trees_AlbedoTransparency.mat.meta
  51. 78
      Assets/Art/Materials/Forest_Vegetation.mat
  52. 8
      Assets/Art/Materials/Forest_Vegetation.mat.meta
  53. 35
      Assets/Art/Textures/Cardboard_Gray_2D_View.png
  54. 92
      Assets/Art/Textures/Cardboard_Gray_2D_View.png.meta
  55. 1001
      Assets/Art/Textures/Castle_Column_Castle_Column_AlbedoTransparency.png
  56. 92
      Assets/Art/Textures/Castle_Column_Castle_Column_AlbedoTransparency.png.meta
  57. 4
      Assets/Art/Textures/Castle_Column_Castle_Column_MetallicSmoothness.png
  58. 92
      Assets/Art/Textures/Castle_Column_Castle_Column_MetallicSmoothness.png.meta
  59. 1001
      Assets/Art/Textures/Castle_Column_Castle_Column_Normal.png
  60. 92
      Assets/Art/Textures/Castle_Column_Castle_Column_Normal.png.meta
  61. 1001
      Assets/Art/Textures/Castle_Flag_Castle_Flag_AlbedoTransparency.png
  62. 92
      Assets/Art/Textures/Castle_Flag_Castle_Flag_AlbedoTransparency.png.meta
  63. 1001
      Assets/Art/Textures/Castle_Flag_Castle_Flag_MetallicSmoothness.png
  64. 92
      Assets/Art/Textures/Castle_Flag_Castle_Flag_MetallicSmoothness.png.meta
  65. 1001
      Assets/Art/Textures/Castle_Flag_Castle_Flag_Normal.png
  66. 92
      Assets/Art/Textures/Castle_Flag_Castle_Flag_Normal.png.meta
  67. 1001
      Assets/Art/Textures/Castle_Wall_Castle_Wall_AlbedoTransparency.png
  68. 92
      Assets/Art/Textures/Castle_Wall_Castle_Wall_AlbedoTransparency.png.meta
  69. 4
      Assets/Art/Textures/Castle_Wall_Castle_Wall_MetallicSmoothness.png
  70. 92
      Assets/Art/Textures/Castle_Wall_Castle_Wall_MetallicSmoothness.png.meta
  71. 1001
      Assets/Art/Textures/Castle_Wall_Castle_Wall_Normal.png
  72. 92
      Assets/Art/Textures/Castle_Wall_Castle_Wall_Normal.png.meta
  73. 1001
      Assets/Art/Textures/Forest_Bridge_Forest_Bridge_AlbedoTransparency.png
  74. 92
      Assets/Art/Textures/Forest_Bridge_Forest_Bridge_AlbedoTransparency.png.meta
  75. 4
      Assets/Art/Textures/Forest_Bridge_Forest_Bridge_MetallicSmoothness.png
  76. 92
      Assets/Art/Textures/Forest_Bridge_Forest_Bridge_MetallicSmoothness.png.meta
  77. 1001
      Assets/Art/Textures/Forest_Bridge_Forest_Bridge_Normal.png
  78. 92
      Assets/Art/Textures/Forest_Bridge_Forest_Bridge_Normal.png.meta
  79. 1001
      Assets/Art/Textures/Forest_Trees_Forest_trees_AlbedoTransparency.png
  80. 92
      Assets/Art/Textures/Forest_Trees_Forest_trees_AlbedoTransparency.png.meta
  81. 4
      Assets/Art/Textures/Forest_Trees_Forest_trees_MetallicSmoothness.png
  82. 92
      Assets/Art/Textures/Forest_Trees_Forest_trees_MetallicSmoothness.png.meta
  83. 1001
      Assets/Art/Textures/Forest_Trees_Forest_trees_Normal.png
  84. 92
      Assets/Art/Textures/Forest_Trees_Forest_trees_Normal.png.meta
  85. 1001
      Assets/Art/Textures/Forest_Vegetation.png
  86. 104
      Assets/Art/Textures/Forest_Vegetation.png.meta
  87. 8
      Assets/Scenes/Level_01_Profiles.meta
  88. 8
      Assets/Scenes/Level_02_Profiles.meta
  89. 1001
      Assets/Scenes/Store.unity
  90. 196
      Assets/Textures/UI/Arrow Cardboard.png
  91. 128
      Assets/Textures/UI/Arrow Cardboard.png.meta
  92. 270
      Assets/Textures/UI/Arrow Denim.png
  93. 128
      Assets/Textures/UI/Arrow Denim.png.meta
  94. 257
      Assets/Textures/UI/Arrow Felt.png
  95. 128
      Assets/Textures/UI/Arrow Felt.png.meta
  96. 1001
      Assets/Textures/UI/Loady Dungeons App Icon.png
  97. 92
      Assets/Textures/UI/Loady Dungeons App Icon.png.meta
  98. 1001
      Assets/Scenes/Level_01_Profiles/PostProcessing Profile.asset

3
.gitignore


# Visual Studio cache directory
.vs/
# Rider
.idea/
# Gradle cache directory
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127
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982
Assets/Scenes/Level_01.unity
文件差异内容过多而无法显示
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11
Assets/Scenes/Level_01/LightingData.asset
文件差异内容过多而无法显示
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319
Assets/Scenes/Level_01/Lightmap-0_comp_dir.png

之前 之后
宽度: 256  |  高度: 256  |  大小: 45 KiB

1001
Assets/Scenes/Level_01/Lightmap-0_comp_light.exr
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226
Assets/Scenes/Level_01/Lightmap-0_comp_shadowmask.png

之前 之后
宽度: 256  |  高度: 256  |  大小: 24 KiB

1001
Assets/Scenes/Level_01/ReflectionProbe-0.exr
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935
Assets/Scenes/Level_02.unity
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10
Assets/Scenes/Level_02/LightingData.asset
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999
Assets/Scenes/Level_02/Lightmap-0_comp_dir.png
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1001
Assets/Scenes/Level_02/Lightmap-0_comp_light.exr
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1001
Assets/Scenes/Level_02/ReflectionProbe-0.exr
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2
Assets/Scripts/GameManager.cs


public static int s_MaxAvailableLevel = 4;
public static int s_ActiveHat;
public void ExitGame()
{
s_CurrentLevel = 0;

3
Assets/Scripts/GameplayUI.cs


{
[SerializeField]
private Button m_ExitButton;
[SerializeField]
private Image m_KeyIndicator;
private void OnEnable()
{

58
Assets/Scripts/PlayerController.cs


private int m_VelocityHash = Animator.StringToHash("Velocity");
private Camera m_MainCamera;
private RaycastHit m_HitInfo;
const float k_MinMovementDistance = 1.2f;
m_MainCamera = Camera.main;
}
private void KeyCollected()

void Update()
{
float xMovement = m_MovementSpeed * Input.GetAxis("Horizontal");
float zMovement = m_MovementSpeed * Input.GetAxis("Vertical");
// TODO: Refactor this
if(xMovement < 0)
#if UNITY_EDITOR
if (Input.GetMouseButton(0))
m_Rigidbody.rotation = Quaternion.Euler(0, -90, 0);
MoveToPosition(Input.mousePosition);
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m_Rigidbody.velocity = Vector3.zero;
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if (Input.touchCount > 0)
m_Rigidbody.rotation = Quaternion.Euler(0, 180, 0);
Touch touch = Input.GetTouch(0);
MoveToPosition(touch.position);
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m_Rigidbody.rotation = Quaternion.Euler(0, 0, 0);
m_Rigidbody.velocity = Vector3.zero;
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// apply aniamtion
m_AnimatorController.SetFloat(m_VelocityHash, m_Rigidbody.velocity.magnitude);
}
m_Rigidbody.velocity = new Vector3(xMovement, 0, zMovement);
void MoveToPosition(Vector2 screenPosition)
{
if (Physics.Raycast(m_MainCamera.ScreenPointToRay(screenPosition), out m_HitInfo))
{
// don't move if touching close to character
if (Vector3.Distance(m_Rigidbody.position, m_HitInfo.point) > k_MinMovementDistance)
{
// rotation
m_Rigidbody.transform.LookAt(m_HitInfo.point, Vector3.up);
// lock rotation to y
Vector3 eulerAngle = m_Rigidbody.transform.eulerAngles;
m_Rigidbody.transform.eulerAngles = new Vector3(0, eulerAngle.y, 0);
// We use the velocity of the character's rigidbody to drive the animation
m_AnimatorController.SetFloat(m_VelocityHash, m_Rigidbody.velocity.magnitude);
// calculate move direction vector
Vector3 movementDirection = m_HitInfo.point - m_Rigidbody.position;
movementDirection.Normalize();
// apply calculated velocity
m_Rigidbody.velocity = movementDirection * m_MovementSpeed;
}
}
}
}

1
Packages/manifest.json


"dependencies": {
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"com.unity.addressables": "1.16.16",
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"com.unity.scriptablebuildpipeline": "1.16.1",
"com.unity.test-framework": "1.1.20",

9
Packages/packages-lock.json


"dependencies": {},
"url": "https://packages.unity.com"
},
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"depth": 0,
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},
"url": "https://packages.unity.com"
},
"com.unity.postprocessing": {
"version": "3.0.1",
"depth": 0,

2
ProjectSettings/PackageManagerSettings.asset


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145
ProjectSettings/ProjectSettings.asset


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