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39 行
1.1 KiB
39 行
1.1 KiB
using UnityEngine;
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using System.Collections.Generic;
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namespace HuaweiService.apm
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{
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public class GameAPM_Data : IHmsBaseClass{
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public string name => "com.huawei.agconnect.apms.game.GameAPM";
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}
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public class GameAPM :HmsClass<GameAPM_Data>
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{
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public GameAPM (): base() { }
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public static GameAPM getInstance() {
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return CallStatic<GameAPM>("getInstance");
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}
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public void start() {
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Call("start");
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}
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public void stop() {
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Call("stop");
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}
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public string startLoadingScene(GameAttribute arg0) {
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return Call<string>("startLoadingScene", arg0);
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}
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public void stopLoadingScene(string arg0) {
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Call("stopLoadingScene", arg0);
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}
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public void setCurrentGameAttribute(GameAttribute arg0) {
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Call("setCurrentGameAttribute", arg0);
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}
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public void setReportRate(int arg0) {
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Call("setReportRate", arg0);
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}
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public void enableGamePlugin(bool arg0) {
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Call("enableGamePlugin", arg0);
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}
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}
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}
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