using UnityEngine; using System.Collections.Generic; namespace HuaweiService.apm { public class GameAPM_Data : IHmsBaseClass{ public string name => "com.huawei.agconnect.apms.game.GameAPM"; } public class GameAPM :HmsClass { public GameAPM (): base() { } public static GameAPM getInstance() { return CallStatic("getInstance"); } public void start() { Call("start"); } public void stop() { Call("stop"); } public string startLoadingScene(GameAttribute arg0) { return Call("startLoadingScene", arg0); } public void stopLoadingScene(string arg0) { Call("stopLoadingScene", arg0); } public void setCurrentGameAttribute(GameAttribute arg0) { Call("setCurrentGameAttribute", arg0); } public void setReportRate(int arg0) { Call("setReportRate", arg0); } public void enableGamePlugin(bool arg0) { Call("enableGamePlugin", arg0); } } }