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43 行
1.4 KiB
43 行
1.4 KiB
using UnityEngine;
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using System.Collections.Generic;
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namespace HuaweiService.apm
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{
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public class GameAttribute_Data : IHmsBaseClass{
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public string name => "com.huawei.agconnect.apms.game.GameAttribute";
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}
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public class GameAttribute :HmsClass<GameAttribute_Data>
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{
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public GameAttribute(string arg0, LoadingState arg1) : base(arg0, arg1)
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{
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this.obj = this.obj;
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}
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public GameAttribute() : base()
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{
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this.obj = this.obj;
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}
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public LoadingState getLoadingState() {
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return Call<LoadingState>("getLoadingState");
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}
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public void setLoadingState(LoadingState arg0) {
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Call("setLoadingState", arg0);
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}
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public string getScene() {
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return Call<string>("getScene");
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}
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public class LoadingState_Data : IHmsBaseClass{
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public string name => "com.huawei.agconnect.apms.game.GameAttribute$LoadingState";
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}
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public class LoadingState :HmsClass<LoadingState_Data>
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{
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public static LoadingState NOT_LOADING => HmsUtil.GetStaticValue<LoadingState>("NOT_LOADING");
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public static LoadingState LOADING => HmsUtil.GetStaticValue<LoadingState>("LOADING");
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public LoadingState (string arg0, int arg1, int arg2): base(arg0, arg1, arg2) { }
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public LoadingState (): base() { }
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}
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}
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}
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