using UnityEngine; using System.Collections.Generic; namespace HuaweiService.apm { public class GameAttribute_Data : IHmsBaseClass{ public string name => "com.huawei.agconnect.apms.game.GameAttribute"; } public class GameAttribute :HmsClass { public GameAttribute(string arg0, LoadingState arg1) : base(arg0, arg1) { this.obj = this.obj; } public GameAttribute() : base() { this.obj = this.obj; } public LoadingState getLoadingState() { return Call("getLoadingState"); } public void setLoadingState(LoadingState arg0) { Call("setLoadingState", arg0); } public string getScene() { return Call("getScene"); } public class LoadingState_Data : IHmsBaseClass{ public string name => "com.huawei.agconnect.apms.game.GameAttribute$LoadingState"; } public class LoadingState :HmsClass { public static LoadingState NOT_LOADING => HmsUtil.GetStaticValue("NOT_LOADING"); public static LoadingState LOADING => HmsUtil.GetStaticValue("LOADING"); public LoadingState (string arg0, int arg1, int arg2): base(arg0, arg1, arg2) { } public LoadingState (): base() { } } } }