本演示项目在Unity for Android Build中启用部分华为HMS和AGC服务,对应的类和函数的名称和用法相同。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

46 行
1.7 KiB

using UnityEngine;
using System.Collections.Generic;
using HuaweiService;
namespace HuaweiService.Auth
{
public class HWGameAuthProvider_Data : IHmsBaseClass{
public string name => "com.huawei.agconnect.auth.HWGameAuthProvider";
}
public class HWGameAuthProvider :HmsClass<HWGameAuthProvider_Data>
{
public HWGameAuthProvider (): base() { }
public class Builder_Data : IHmsBaseClass{
public string name => "com.huawei.agconnect.auth.HWGameAuthProvider$Builder";
}
public class Builder :HmsClass<Builder_Data>
{
public Builder (): base() { }
public Builder setPlayerSign(string arg0) {
return Call<Builder>("setPlayerSign", arg0);
}
public Builder setPlayerId(string arg0) {
return Call<Builder>("setPlayerId", arg0);
}
public Builder setDisplayName(string arg0) {
return Call<Builder>("setDisplayName", arg0);
}
public Builder setImageUrl(string arg0) {
return Call<Builder>("setImageUrl", arg0);
}
public Builder setPlayerLevel(int arg0) {
return Call<Builder>("setPlayerLevel", arg0);
}
public Builder setSignTs(string arg0) {
return Call<Builder>("setSignTs", arg0);
}
public Builder setAutoCreateUser(bool arg0) {
return Call<Builder>("setAutoCreateUser", arg0);
}
public AGConnectAuthCredential build() {
return Call<AGConnectAuthCredential>("build");
}
}
}
}