using UnityEngine; using System.Collections.Generic; using HuaweiService; namespace HuaweiService.Auth { public class HWGameAuthProvider_Data : IHmsBaseClass{ public string name => "com.huawei.agconnect.auth.HWGameAuthProvider"; } public class HWGameAuthProvider :HmsClass { public HWGameAuthProvider (): base() { } public class Builder_Data : IHmsBaseClass{ public string name => "com.huawei.agconnect.auth.HWGameAuthProvider$Builder"; } public class Builder :HmsClass { public Builder (): base() { } public Builder setPlayerSign(string arg0) { return Call("setPlayerSign", arg0); } public Builder setPlayerId(string arg0) { return Call("setPlayerId", arg0); } public Builder setDisplayName(string arg0) { return Call("setDisplayName", arg0); } public Builder setImageUrl(string arg0) { return Call("setImageUrl", arg0); } public Builder setPlayerLevel(int arg0) { return Call("setPlayerLevel", arg0); } public Builder setSignTs(string arg0) { return Call("setSignTs", arg0); } public Builder setAutoCreateUser(bool arg0) { return Call("setAutoCreateUser", arg0); } public AGConnectAuthCredential build() { return Call("build"); } } } }