我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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m_Text: "First, find a location without shadows or use an occluder to protect it
from \nsignificant direct lighting.\rRemove the undesired elements. Pay attention
to \nsignificant elements or patterns, especially if the goal\r is to create a
tileable \nmaterial. Avoid walking in the area that will be captured so that you
do not \nmake\r footprints in it or break natural elements.\r\nAt the location,
use markers (Ex: tent pegs for soft surfaces, chalk for hard \nsurfaces) to define
the area\r to capture (marked by red arrows on the photo \nbelow). For a 2Kx2K
textures and a texel ratio of 1K texel\r per meter in a \ngame, use an area of
2mx2m. It is important to keep the same ratio between \nthe real\r world and the
virtual asset. Place the Color checker close to the area \nto capture:"
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Body: "First, find a location without shadows or use an occluder to protect it from
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important to keep the same ratio between \nthe real\r world and the virtual asset.
Place the Color checker close to the area \nto capture:"
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