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Pay attention to \nsignificant elements or patterns, especially if the goal\r is to create a tileable \nmaterial. Avoid walking in the area that will be captured so that you do not \nmake\r footprints in it or break natural elements.\r\nAt the location, use markers (Ex: tent pegs for soft surfaces, chalk for hard \nsurfaces) to define the area\r to capture (marked by red arrows on the photo \nbelow). For a 2Kx2K textures and a texel ratio of 1K texel\r per meter in a \ngame, use an area of 2mx2m. It is important to keep the same ratio between \nthe real\r world and the virtual asset. 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