我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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etienne cella 9b9ae775 update manifest, custom buffer shortcut, runtime gui 5 年前
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AutoCameraCutController.cs wip automate cut detection and temporal effects reset 5 年前
AutoCameraCutController.cs.meta wip automate cut detection and temporal effects reset 5 年前
CameraControlMode.cs update manifest, add camera control modes: dolly, free, cubemap 5 年前
CameraControlMode.cs.meta update manifest, add camera control modes: dolly, free, cubemap 5 年前
CubemapCameraController.cs make buffer invalidation optional 5 年前
CubemapCameraController.cs.meta add camera cubemap controller 5 年前
CursorController.cs show cursor in editor, hide it in player 5 年前
CursorController.cs.meta show cursor in editor, hide it in player 5 年前
CustomDepthBuffer.cs update manifest, custom buffer shortcut, runtime gui 5 年前
CustomDepthBuffer.cs.meta reimport + custom depth buffer update 5 年前
DirectorController.cs implement dolly reset 5 年前
DirectorController.cs.meta add dolly cam controller 5 年前
ExitApp.cs clustersync rename, lower TAA sharpening to reduce blur effect on leafs 5 年前
ExitApp.cs.meta go directly to cinematic mode and stay there, leftCtrl+Q to quit app 5 年前
KeystrokeActivationToggle.cs plug cluster display, fixed exposure 5 年前
KeystrokeActivationToggle.cs.meta plug cluster display, fixed exposure 5 年前
KonamiCode.cs add konami code, modify debug controls 5 年前
KonamiCode.cs.meta add konami code, modify debug controls 5 年前
ResetVolumetricsOnCut.cs fog fix 5 年前
ResetVolumetricsOnCut.cs.meta cinematic artefact wip 5 年前
TimelineLoop.cs cinematic artefact wip 5 年前
TimelineLoop.cs.meta cinematic artefact wip 5 年前