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63 行
2.2 KiB
63 行
2.2 KiB
using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.HighDefinition;
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public class ShadowsPlayableMixer : PlayableBehaviour
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{
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// Called each frame the mixer is active, after inputs are processed
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public override void ProcessFrame(Playable handle, FrameData info, object playerData)
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{
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if (playerData == null)
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return;
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var volume = playerData as Volume;
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//var camera = Camera.main;
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//if (camera == null || Camera.main.transform.parent.gameObject.tag == "Player")
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// return;
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//var volume = camera.GetComponent<Volume>();
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HDShadowSettings m_shadowSettings;
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var profile = Application.isPlaying
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? volume.profile
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: volume.sharedProfile;
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if (!profile.Has<HDShadowSettings>())
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return;
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float newMaxDistance = 0;
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int newCascadeCount = 0;
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float newSplit0 = 0f;
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float newSplit1 = 0f;
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float newSplit2 = 0f;
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var count = handle.GetInputCount();
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for (var i = 0; i < count; i++)
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{
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var inputHandle = handle.GetInput(i);
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var weight = handle.GetInputWeight(i);
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if (inputHandle.IsValid() &&
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inputHandle.GetPlayState() == PlayState.Playing &&
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weight > 0)
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{
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var data = ((ScriptPlayable<ShadowsPlayable>)inputHandle).GetBehaviour();
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if (data != null)
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{
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newMaxDistance = data.maxDistance * weight;
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newCascadeCount = Mathf.FloorToInt((float)data.cascadeCount * weight);
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newSplit0 = data.split0 * weight;
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newSplit1 = data.split1 * weight;
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newSplit2 = data.split2 * weight;
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}
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}
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}
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profile.TryGet<HDShadowSettings>(out m_shadowSettings);
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m_shadowSettings.maxShadowDistance.value = newMaxDistance;
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m_shadowSettings.cascadeShadowSplitCount.value = newCascadeCount;
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m_shadowSettings.cascadeShadowSplit0.value = newSplit0;
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m_shadowSettings.cascadeShadowSplit1.value = newSplit1;
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m_shadowSettings.cascadeShadowSplit2.value = newSplit2;
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}
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}
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