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18 行
464 B

using UnityEngine;
using System;
using Unity.Entities;
using UnityEngine.Profiling;
[RequireComponent(typeof(GameObjectEntity))]
public class CharacterPresentation : InterpolatedComponentDataBehavior<CharAnimState>
{
}
[DisableAutoCreation]
public class InterpolatePresentationState : InterpolatedComponentDataBehaviorInterpolate<CharacterPresentation,CharAnimState>
{
public InterpolatePresentationState(GameWorld gameWorld) : base(gameWorld)
{}
}