using UnityEngine; using System; using Unity.Entities; using UnityEngine.Profiling; [RequireComponent(typeof(GameObjectEntity))] public class CharacterPresentation : InterpolatedComponentDataBehavior { } [DisableAutoCreation] public class InterpolatePresentationState : InterpolatedComponentDataBehaviorInterpolate { public InterpolatePresentationState(GameWorld gameWorld) : base(gameWorld) {} }