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using UnityEngine;
[CreateAssetMenu()]
public class GameConfiguration: ScriptableObject
{
[Header("Player movement")]
public float playerSpeed = 6.0f;
public float playerSprintSpeed = 6.0f;
public float playerAcceleration = 30.0f;
public float playerFriction = 6.0f;
public float playerAiracceleration = 3.0f;
public float playerAirFriction = 3.0f;
public float playerGravity = 9.82f;
public bool easterBunny = false;
public float jumpAscentDuration = 0.2f;
public float jumpAscentHeight = 1f;
public float maxFallVelocity = 10;
}