using UnityEngine; [CreateAssetMenu()] public class GameConfiguration: ScriptableObject { [Header("Player movement")] public float playerSpeed = 6.0f; public float playerSprintSpeed = 6.0f; public float playerAcceleration = 30.0f; public float playerFriction = 6.0f; public float playerAiracceleration = 3.0f; public float playerAirFriction = 3.0f; public float playerGravity = 9.82f; public bool easterBunny = false; public float jumpAscentDuration = 0.2f; public float jumpAscentHeight = 1f; public float maxFallVelocity = 10; }