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31 行
1.0 KiB
31 行
1.0 KiB
using System;
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namespace UnityEngine.Rendering.PostProcessing
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{
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
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public sealed class PostProcessAttribute : Attribute
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{
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public readonly Type renderer;
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public readonly PostProcessEvent eventType;
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public readonly string menuItem;
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public readonly bool allowInSceneView;
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internal readonly bool builtinEffect;
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public PostProcessAttribute(Type renderer, PostProcessEvent eventType, string menuItem, bool allowInSceneView = true)
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{
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this.renderer = renderer;
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this.eventType = eventType;
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this.menuItem = menuItem;
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this.allowInSceneView = allowInSceneView;
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builtinEffect = false;
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}
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internal PostProcessAttribute(Type renderer, string menuItem, bool allowInSceneView = true)
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{
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this.renderer = renderer;
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this.menuItem = menuItem;
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this.allowInSceneView = allowInSceneView;
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builtinEffect = true;
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}
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}
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}
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