using System; namespace UnityEngine.Rendering.PostProcessing { [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public sealed class PostProcessAttribute : Attribute { public readonly Type renderer; public readonly PostProcessEvent eventType; public readonly string menuItem; public readonly bool allowInSceneView; internal readonly bool builtinEffect; public PostProcessAttribute(Type renderer, PostProcessEvent eventType, string menuItem, bool allowInSceneView = true) { this.renderer = renderer; this.eventType = eventType; this.menuItem = menuItem; this.allowInSceneView = allowInSceneView; builtinEffect = false; } internal PostProcessAttribute(Type renderer, string menuItem, bool allowInSceneView = true) { this.renderer = renderer; this.menuItem = menuItem; this.allowInSceneView = allowInSceneView; builtinEffect = true; } } }