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18 行
510 B

using System;
using UnityEngine;
[DisallowMultipleComponent]
public class TeleporterPresentation : MonoBehaviour, INetworkSerializable
{
[NonSerialized] public int effectTick;
public void Serialize(ref NetworkWriter writer, IEntityReferenceSerializer refSerializer)
{
writer.WriteInt32("effectTick", effectTick);
}
public void Deserialize(ref NetworkReader reader, IEntityReferenceSerializer refSerializer, int tick)
{
effectTick = reader.ReadInt32();
}
}