using System; using UnityEngine; [DisallowMultipleComponent] public class TeleporterPresentation : MonoBehaviour, INetworkSerializable { [NonSerialized] public int effectTick; public void Serialize(ref NetworkWriter writer, IEntityReferenceSerializer refSerializer) { writer.WriteInt32("effectTick", effectTick); } public void Deserialize(ref NetworkReader reader, IEntityReferenceSerializer refSerializer, int tick) { effectTick = reader.ReadInt32(); } }