mikegeig
5 年前
当前提交
56bfa605
共有 53 个文件被更改,包括 3563 次插入 和 0 次删除
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126DOTS_Pong/Assets/Ball.prefab
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7DOTS_Pong/Assets/Ball.prefab.meta
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14DOTS_Pong/Assets/Bouncy.physicMaterial
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8DOTS_Pong/Assets/Bouncy.physicMaterial.meta
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143DOTS_Pong/Assets/Paddle.prefab
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7DOTS_Pong/Assets/Paddle.prefab.meta
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8DOTS_Pong/Assets/Scenes.meta
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1001DOTS_Pong/Assets/Scenes/SampleScene.unity
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7DOTS_Pong/Assets/Scenes/SampleScene.unity.meta
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8DOTS_Pong/Assets/Scripts.meta
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30DOTS_Pong/Assets/Scripts/BallGoalCheckSystem.cs
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11DOTS_Pong/Assets/Scripts/BallGoalCheckSystem.cs.meta
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24DOTS_Pong/Assets/Scripts/DataComponents.cs
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11DOTS_Pong/Assets/Scripts/DataComponents.cs.meta
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93DOTS_Pong/Assets/Scripts/GameManager.cs
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11DOTS_Pong/Assets/Scripts/GameManager.cs.meta
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26DOTS_Pong/Assets/Scripts/PaddleConversion.cs
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11DOTS_Pong/Assets/Scripts/PaddleConversion.cs.meta
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40DOTS_Pong/Assets/Scripts/PaddleMovementSystem.cs
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11DOTS_Pong/Assets/Scripts/PaddleMovementSystem.cs.meta
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18DOTS_Pong/Assets/Scripts/PlayerInputSystem.cs
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11DOTS_Pong/Assets/Scripts/PlayerInputSystem.cs.meta
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77DOTS_Pong/Assets/Unlit.mat
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8DOTS_Pong/Assets/Unlit.mat.meta
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126DOTS_Pong/Assets/Wall.prefab
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7DOTS_Pong/Assets/Wall.prefab.meta
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45DOTS_Pong/Logs/Packages-Update.log
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45DOTS_Pong/Packages/manifest.json
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19DOTS_Pong/ProjectSettings/AudioManager.asset
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6DOTS_Pong/ProjectSettings/ClusterInputManager.asset
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34DOTS_Pong/ProjectSettings/DynamicsManager.asset
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8DOTS_Pong/ProjectSettings/EditorBuildSettings.asset
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35DOTS_Pong/ProjectSettings/EditorSettings.asset
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63DOTS_Pong/ProjectSettings/GraphicsSettings.asset
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295DOTS_Pong/ProjectSettings/InputManager.asset
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91DOTS_Pong/ProjectSettings/NavMeshAreas.asset
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56DOTS_Pong/ProjectSettings/Physics2DSettings.asset
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7DOTS_Pong/ProjectSettings/PresetManager.asset
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673DOTS_Pong/ProjectSettings/ProjectSettings.asset
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2DOTS_Pong/ProjectSettings/ProjectVersion.txt
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232DOTS_Pong/ProjectSettings/QualitySettings.asset
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43DOTS_Pong/ProjectSettings/TagManager.asset
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9DOTS_Pong/ProjectSettings/TimeManager.asset
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34DOTS_Pong/ProjectSettings/UnityConnectSettings.asset
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12DOTS_Pong/ProjectSettings/VFXManager.asset
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10DOTS_Pong/ProjectSettings/XRSettings.asset
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1001
DOTS_Pong/Assets/Scenes/SampleScene.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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|
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using System.Collections; |
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using System.Collections.Generic; |
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using Unity.Entities; |
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using Unity.Transforms; |
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using UnityEngine; |
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using Unity.Collections; |
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using Unity.Mathematics; |
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|
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public class BallGoalCheckSystem : ComponentSystem |
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{ |
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protected override void OnUpdate() |
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{ |
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Entities.WithAll<BallTag>().ForEach((Entity entity, ref Translation trans) => |
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{ |
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float3 pos = trans.Value; |
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float bound = GameManager.main.xBound; |
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|
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if (pos.x >= bound) |
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{ |
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GameManager.main.PlayerScored(0); |
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PostUpdateCommands.DestroyEntity(entity); |
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} |
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else if (pos.x <= -bound) |
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{ |
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GameManager.main.PlayerScored(1); |
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PostUpdateCommands.DestroyEntity(entity); |
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} |
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}); |
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} |
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} |
|
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|
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using System.Collections; |
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using System.Collections.Generic; |
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using Unity.Entities; |
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using UnityEngine; |
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|
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public struct PlayerInputData : IComponentData |
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{ |
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public KeyCode upKey; |
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public KeyCode downKey; |
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} |
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|
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public struct PlayerData : IComponentData |
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{ |
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public int playerID; |
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} |
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|
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public struct PaddleMovementData : IComponentData |
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{ |
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public int direction; |
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public float speed; |
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} |
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|
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public struct BallTag : IComponentData |
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{ } |
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|
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using System.Collections; |
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using System.Collections.Generic; |
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using Unity.Entities; |
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using Unity.Mathematics; |
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using Unity.Physics; |
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using UnityEngine; |
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using UnityEngine.UI; |
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|
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public class GameManager : MonoBehaviour |
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{ |
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public static GameManager main; |
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|
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public GameObject ballPrefab; |
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|
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public float xBound = 3f; |
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public float yBound = 3f; |
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public float ballSpeed = 3f; |
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public float respawnDelay = 2f; |
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public int[] playerScores; |
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|
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public Text mainText; |
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public Text player0Text; |
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public Text player1Text; |
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|
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Entity ballEntityPrefab; |
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EntityManager manager; |
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|
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private void Awake() |
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{ |
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if (main != null && main != this) |
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{ |
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Destroy(gameObject); |
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return; |
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} |
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|
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main = this; |
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playerScores = new int[2]; |
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|
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manager = World.Active.EntityManager; |
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ballEntityPrefab = GameObjectConversionUtility.ConvertGameObjectHierarchy(ballPrefab, World.Active); |
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|
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StartCoroutine(CountdownAndSpawnBall()); |
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} |
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|
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public void PlayerScored(int playerID) |
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{ |
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playerScores[playerID]++; |
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player0Text.text = playerScores[0].ToString(); |
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player1Text.text = playerScores[1].ToString(); |
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StartCoroutine(CountdownAndSpawnBall()); |
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} |
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|
|||
IEnumerator CountdownAndSpawnBall() |
|||
{ |
|||
mainText.text = "Get Ready"; |
|||
yield return new WaitForSeconds(respawnDelay); |
|||
|
|||
mainText.text = "3"; |
|||
WaitForSeconds delay = new WaitForSeconds(1f); |
|||
yield return delay; |
|||
|
|||
mainText.text = "2"; |
|||
|
|||
yield return delay; |
|||
|
|||
mainText.text = "1"; |
|||
|
|||
yield return delay; |
|||
|
|||
mainText.text = ""; |
|||
|
|||
SpawnBall(); |
|||
} |
|||
|
|||
void SpawnBall() |
|||
{ |
|||
Entity ball = manager.Instantiate(ballEntityPrefab); |
|||
|
|||
manager.AddComponent(ball, typeof(BallTag)); |
|||
|
|||
Vector3 dir = new Vector3(UnityEngine.Random.Range(0, 2) == 0 ? -1 : 1, UnityEngine.Random.Range(-.5f, .5f), 0f).normalized; |
|||
Vector3 speed = dir * ballSpeed;//UnityEngine.Random.insideUnitCircle * ballSpeed;
|
|||
|
|||
PhysicsVelocity velocity = new PhysicsVelocity() |
|||
{ |
|||
Linear = speed, |
|||
Angular = float3.zero |
|||
}; |
|||
|
|||
manager.AddComponentData(ball, velocity); |
|||
} |
|||
} |
|||
|
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|||
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|||
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executionOrder: 0 |
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|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using Unity.Entities; |
|||
|
|||
public class PaddleConversion : MonoBehaviour, IConvertGameObjectToEntity |
|||
{ |
|||
public int playerID; |
|||
public float speed = 3f; |
|||
public KeyCode upKey; |
|||
public KeyCode downKey; |
|||
|
|||
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) |
|||
{ |
|||
dstManager.AddComponentData(entity, new PlayerData { playerID = playerID }); |
|||
|
|||
dstManager.AddComponentData(entity, new PaddleMovementData { direction = 0, speed = speed }); |
|||
|
|||
PlayerInputData data = new PlayerInputData |
|||
{ |
|||
upKey = upKey, |
|||
downKey = downKey |
|||
}; |
|||
dstManager.AddComponentData(entity, data); |
|||
} |
|||
} |
|
|||
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|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using Unity.Collections; |
|||
using Unity.Entities; |
|||
using Unity.Jobs; |
|||
using Unity.Mathematics; |
|||
using Unity.Transforms; |
|||
using UnityEngine; |
|||
|
|||
public class PaddleMovementSystem : JobComponentSystem |
|||
{ |
|||
public struct MoveJob : IJobForEach<PaddleMovementData, Translation> |
|||
{ |
|||
public float deltaTime; |
|||
public float yBound; |
|||
|
|||
public void Execute([ReadOnly] ref PaddleMovementData data, ref Translation trans) |
|||
{ |
|||
float3 pos = trans.Value; |
|||
pos.y += data.speed * data.direction * deltaTime; |
|||
|
|||
if (pos.y > yBound) pos.y = yBound; |
|||
if (pos.y < -yBound) pos.y = -yBound; |
|||
|
|||
trans.Value = pos; |
|||
} |
|||
} |
|||
|
|||
protected override JobHandle OnUpdate(JobHandle inputDeps) |
|||
{ |
|||
MoveJob job = new MoveJob |
|||
{ |
|||
deltaTime = Time.DeltaTime, |
|||
yBound = GameManager.main.yBound |
|||
}; |
|||
|
|||
return job.Schedule(this, inputDeps); |
|||
} |
|||
|
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assetBundleName: |
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assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using Unity.Entities; |
|||
using UnityEngine; |
|||
|
|||
public class PlayerInputSystem : ComponentSystem |
|||
{ |
|||
protected override void OnUpdate() |
|||
{ |
|||
Entities.ForEach((ref PlayerInputData inputData, ref PaddleMovementData moveData) => |
|||
{ |
|||
moveData.direction = 0; |
|||
|
|||
moveData.direction += Input.GetKey(inputData.upKey) ? 1 : 0; |
|||
moveData.direction -= Input.GetKey(inputData.downKey) ? 1 : 0; |
|||
}); |
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} |
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=== Tue Dec 3 06:49:49 2019 |
|||
|
|||
Packages were changed. |
|||
Update Mode: mergeDefaultDependencies |
|||
|
|||
The following packages were added: |
|||
com.unity.textmeshpro@2.0.1 |
|||
com.unity.collab-proxy@1.2.16 |
|||
com.unity.test-framework@1.1.3 |
|||
com.unity.timeline@1.2.6 |
|||
com.unity.ide.vscode@1.1.3 |
|||
com.unity.ide.rider@1.1.0 |
|||
com.unity.ugui@1.0.0 |
|||
com.unity.modules.ai@1.0.0 |
|||
com.unity.modules.animation@1.0.0 |
|||
com.unity.modules.androidjni@1.0.0 |
|||
com.unity.modules.assetbundle@1.0.0 |
|||
com.unity.modules.audio@1.0.0 |
|||
com.unity.modules.cloth@1.0.0 |
|||
com.unity.modules.director@1.0.0 |
|||
com.unity.modules.imageconversion@1.0.0 |
|||
com.unity.modules.imgui@1.0.0 |
|||
com.unity.modules.jsonserialize@1.0.0 |
|||
com.unity.modules.particlesystem@1.0.0 |
|||
com.unity.modules.physics@1.0.0 |
|||
com.unity.modules.physics2d@1.0.0 |
|||
com.unity.modules.screencapture@1.0.0 |
|||
com.unity.modules.terrain@1.0.0 |
|||
com.unity.modules.terrainphysics@1.0.0 |
|||
com.unity.modules.tilemap@1.0.0 |
|||
com.unity.modules.ui@1.0.0 |
|||
com.unity.modules.uielements@1.0.0 |
|||
com.unity.modules.umbra@1.0.0 |
|||
com.unity.modules.unityanalytics@1.0.0 |
|||
com.unity.modules.unitywebrequest@1.0.0 |
|||
com.unity.modules.unitywebrequestassetbundle@1.0.0 |
|||
com.unity.modules.unitywebrequestaudio@1.0.0 |
|||
com.unity.modules.unitywebrequesttexture@1.0.0 |
|||
com.unity.modules.unitywebrequestwww@1.0.0 |
|||
com.unity.modules.vehicles@1.0.0 |
|||
com.unity.modules.video@1.0.0 |
|||
com.unity.modules.vr@1.0.0 |
|||
com.unity.modules.wind@1.0.0 |
|||
com.unity.modules.xr@1.0.0 |
|
|||
{ |
|||
"dependencies": { |
|||
"com.unity.collab-proxy": "1.2.16", |
|||
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|||
"com.unity.ide.rider": "1.1.0", |
|||
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|||
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|||
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|||
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|||
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|||
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|||
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|||
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|||
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|||
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|||
"com.unity.modules.assetbundle": "1.0.0", |
|||
"com.unity.modules.audio": "1.0.0", |
|||
"com.unity.modules.cloth": "1.0.0", |
|||
"com.unity.modules.director": "1.0.0", |
|||
"com.unity.modules.imageconversion": "1.0.0", |
|||
"com.unity.modules.imgui": "1.0.0", |
|||
"com.unity.modules.jsonserialize": "1.0.0", |
|||
"com.unity.modules.particlesystem": "1.0.0", |
|||
"com.unity.modules.physics": "1.0.0", |
|||
"com.unity.modules.physics2d": "1.0.0", |
|||
"com.unity.modules.screencapture": "1.0.0", |
|||
"com.unity.modules.terrain": "1.0.0", |
|||
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|||
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|||
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|||
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|||
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|||
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|||
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|||
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|||
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|||
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|||
"com.unity.modules.unitywebrequestwww": "1.0.0", |
|||
"com.unity.modules.vehicles": "1.0.0", |
|||
"com.unity.modules.video": "1.0.0", |
|||
"com.unity.modules.vr": "1.0.0", |
|||
"com.unity.modules.wind": "1.0.0", |
|||
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|||
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|||
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%YAML 1.1 |
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] |
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} |
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