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24 行
416 B
24 行
416 B
using System.Collections;
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using System.Collections.Generic;
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using Unity.Entities;
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using UnityEngine;
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public struct PlayerInputData : IComponentData
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{
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public KeyCode upKey;
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public KeyCode downKey;
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}
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public struct PlayerData : IComponentData
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{
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public int playerID;
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}
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public struct PaddleMovementData : IComponentData
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{
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public int direction;
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public float speed;
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}
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public struct BallTag : IComponentData
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{ }
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