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[System.AttributeUsage(System.AttributeTargets.Class)]
public class ServerOnlyComponentAttribute : System.Attribute {}
[System.AttributeUsage(System.AttributeTargets.Class)]
public class ClientOnlyComponentAttribute : System.Attribute {}
[System.AttributeUsage(System.AttributeTargets.Class)]
public class DevelopmentOnlyComponentAttribute : System.Attribute {}
[System.AttributeUsage(System.AttributeTargets.Class)]
public class EditorOnlyComponentAttribute : System.Attribute {}
[System.AttributeUsage(System.AttributeTargets.Class)]
public class EditorOnlyGameObjectAttribute : System.Attribute {}