[System.AttributeUsage(System.AttributeTargets.Class)] public class ServerOnlyComponentAttribute : System.Attribute {} [System.AttributeUsage(System.AttributeTargets.Class)] public class ClientOnlyComponentAttribute : System.Attribute {} [System.AttributeUsage(System.AttributeTargets.Class)] public class DevelopmentOnlyComponentAttribute : System.Attribute {} [System.AttributeUsage(System.AttributeTargets.Class)] public class EditorOnlyComponentAttribute : System.Attribute {} [System.AttributeUsage(System.AttributeTargets.Class)] public class EditorOnlyGameObjectAttribute : System.Attribute {}